#ifndef res_h
#define res_h

#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>

  typedef struct _TEXT_TEXTURE
{
    SDL_Texture *txtText;
    SDL_Rect txtDstRect;
} TEXT_TEXTURE;
void playMusic();
int resLoad(SDL_Renderer *renderer);
void setTextTexture(SDL_Renderer *render, TEXT_TEXTURE *txtText, TTF_Font *font, char *text);
SDL_Texture *resGetPlayerText();
TTF_Font *resGetFont();
void resUnLoad();

#endif 
